May — Pew Pew Crew Drills
May — Month 5
Pick pistol, rifle, shotgun, or all three — whatever fits the session.
Pistol — Transitions
Setup: Multiple targets spaced a few feet apart at 7 yards. "Transitions" just means moving the gun from one target to the next.
Beginner
2 targets, fire 2 rounds at the first, then 2 at the second. No par time — focus on smoothly picking up the next target with your eyes before the gun follows. 4 rounds per rep, 5 reps = 20 rounds.
Intermediate
3 targets, 2 rounds each, within a par time. 6 rounds per rep, 5 reps = 30 rounds.
Advanced
This is the full "El Presidente" drill: start facing away from the targets, turn around, draw, fire 2 rounds at each of 3 targets, reload, then fire 2 more rounds at each of the same 3 targets again. 12 rounds per rep, 5 reps = 60 rounds.
Checklist
- Eye protection (one per shooter)
- Ear protection (one per shooter)
- 3 targets (cardboard or rated AR500 steel)
- Tape to mark center-mass/head boxes on each target
- 3+ target stands, spaced apart
- Shot timer
- Standard holsters
- Spare magazine (Advanced reload)
- First aid kit
- Ammo: 20 / 30 / 60 rounds per shooter (Beg / Int / Adv)
Rifle (AR-15) — Malfunction Clearance
Setup: One target at 15–25 yards. You'll need dummy/snap-cap rounds mixed into live ammo to force a jam on purpose.
Beginner
Instructor loads one dummy round into the magazine at a known spot ahead of time. When it doesn't fire, practice Tap-Rack-Bang: tap the magazine, rack the charging handle to clear the dud, and fire again. 3 live rounds per rep (plus 1 dummy), 5 reps = 15 live rounds.
Intermediate
Same idea, but the dummy round is randomized into the mag so the shooter doesn't know when it's coming. 5 live rounds per rep (plus 1 dummy), 5 reps = 25 live rounds.
Advanced
Clear a double-feed style malfunction: lock the bolt back, strip the magazine, rack the charging handle a few times to clear it, reload, and fire — all under a par time. 5 live rounds per rep (plus dummies as needed), 5 reps = 25 live rounds.
Checklist
- Eye protection (one per shooter)
- Ear protection (one per shooter)
- 1 target (cardboard or rated AR500 steel)
- Tape to mark center-mass/head boxes
- Target stand
- Shot timer
- Snap caps / dummy rounds, 5.56/rifle-caliber (6–10)
- Sling
- First aid kit
- Ammo: 15 / 25 / 25 live rounds per shooter (Beg / Int / Adv)
Shotgun — Malfunction Clearance
Setup: One target at 7–15 yards. You'll need dummy/dud shells mixed into live ammo to force a jam on purpose.
Beginner
Instructor stages one dud shell at a known point. When it doesn't fire, cycle the action (pump or semi-auto) to eject the dud and chamber a fresh round. 3 live rounds per rep (plus 1 dummy), 5 reps = 15 live rounds.
Intermediate
Same idea, but the dud shell is randomized so the shooter doesn't know when it's coming. 5 live rounds per rep (plus 1 dummy), 5 reps = 25 live rounds.
Advanced
Clear a stuck-shell malfunction: open the action, manually clear the obstruction, reload, and fire — all under a par time. 5 live rounds per rep (plus dummies as needed), 5 reps = 25 live rounds.
Checklist
- Eye protection (one per shooter)
- Ear protection (one per shooter)
- 1 cardboard target
- Tape to mark center-mass/head boxes
- Target stand
- Shot timer
- Dummy/dud shells (6–10)
- First aid kit
- Ammo: 15 / 25 / 25 live rounds per shooter (Beg / Int / Adv)
Bonus — One-Handed Malfunction Clearance (Rifle)
Fills a real gap: pistol gets a one-handed month, rifle doesn't elsewhere in this program.
Setup: One target at 15–25 yards. Dummy/snap-cap rounds staged to force a jam, same as this month's core rifle drill.
Beginner
Using only the strong hand, with the rifle braced against the body or a support if needed, clear a pre-staged dummy round. No par time — this is deliberately awkward, take the time to work out the mechanics safely.
Intermediate
Same one-handed clearance, dummy round randomized into the mag.
Advanced
One-handed double-feed clearance under a par time, simulating a genuinely injured support arm.
Checklist
- Eye protection (one per shooter)
- Ear protection (one per shooter)
- 1 target (cardboard or rated AR500 steel, pistol/rifle only)
- Target stand
- Shot timer
- Snap caps / dummy rounds, rifle-caliber
- Sling
- First aid kit
- Ammo: 10–15 live rounds per shooter